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I used to be a bit jaded about my work … I’d say, it is just a logo, only a promotional piece. It’s only a website, just an essay. But, the things that we make are more than just objects. They’re the way we paint pictures of what’s to come. They are the projects that give us license to imagine a better future for ourselves and everyone else. These objects represent the promises that we make to one another and symbolize the connections between us. They come from the friction between the world we live in and the one we want to live in by building on top of our longings and exemplifying our capabilities. Frank Chimero.

Comment

A few years ago, my friend Rob Giampietro was designing a business card for a client, and during a presentation of design options, the client chose one, then asked if the design was completed. In a moment of insight, Rob responded that the design of the business card wouldn’t be finished until the client gave it to someone else. The implied exchange was part of the design, and Rob’s task was to create a framework for that gift exchange to occur. The measure of a design is in its capacity to be shared: something travels from one person to another, and in the process, they both gain. Like a gift, design requires movement; the work must be shared, the ideas must move. A business card that stays in its owner’s pocket is no good.

The publication of each design project initiates an exchange of gifts. On the one side, the designer and client offer their work; while on the other, the audience gives their attention, contributes through platforms, and offers their financial support. We value all these contributions, but the gift of attention is perhaps the most valuable. Attention may seem like an easy gift to give, but it is not; it is the scarcest resource available because its quantities are limited and nonrenewable. We can’t produce more attention, and there are ever more things vying for it each day. Attentive audiences should be rewarded with high-quality work, and there should be a symmetry to the quality of each.

Frank Chimero.

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The things that initiate the exchange of high quality attention may start inside of the designer, but the products of the process have a tendency to have authorship and ownership evaporate. Sometimes the things we design lose the signature of the one who creates them, because their application is so widespread that their sway in culture diffuses to such an extent that it enters the air like the scent of the innkeeper’s fish. They become a shared experience molding our interpretation of the world, becoming our points of reference, like the shape of a Coke bottle, the gait of the illuminated man on a street’s crosswalk sign, the design of a paper clip, or the recycling logo. Design can sometimes achieve a state so fused with the culture, so widespread, distributed, and engrained into the background, that it recedes in spite of its up-front positioning. It can become easy to presume that these things have always existed, and forget that they were designed and originated with someone’s decisions. Frank Chimero.

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I believe that we have done well, but I think we can do better. I believe we can do much, much better. There is more making to be done. There are dreams out there that must be made real. And if you look closely, and ignore the things that do not matter, what comes into focus is simply this: there is the world we live in and one that we imagine. It is by our movement and invention that we inch closer to the latter. The world shapes us, and we get to shape the world. Frank Chimero.

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… a necessary element of a gift is that it must be bestowed. One can not ask for what they get, otherwise it is not a true gift. … the general structure of most design jobs: one person (the client) hires another (the designer) to create something for a third (the audience). It is hard to imagine this situation as anything other than gift-giving when the work is made out of kindness and consideration.

Gifts—whether wedding gifts, birthday presents, or the simple exchange of business cards at a meeting—operate in a social layer to initiate a relationship between people or to fortify an already existing connection. Gifts are a form of social currency, and this is fitting for design, because it is a communicative endeavor that always exists in a social context. The work has its movement initiated in its creation, and that movement gains momentum when given to the audience as a gift. The work continues its movement as it becomes distributed and shared; becoming something that is passed on after the initial hand-off. This fits nicely with another declaration … about gifts: that they must move, and the more movement, the greater the value assigned to the creation.

Frank Chimero.

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Stop and look around you. How much of your environment is created? How many things that surround you are designed by someone? From the wheat-pasted posters on the street, to the octagonal stop signs on the road; the overstuffed arms of the sofa where you sit, to the milky consistency of the page on which these words are printed, or maybe even the bezel of the device on which you’re reading this. All of these choices are designed, and they all coalesce into the experience of this moment. Most designers realize that much of our lives are designed, but we don’t often stop to think that the work’s widespread presence turns our design choices into significant contributions to the ambiance of life. … the things we make transcend commerce and ownership—they are an experience to have rather than an object to own or a service to access. There is an aspect to the work’s value that can not be described in dollars and cents.

Typically, the success of a design is defined by the economics of the work. Good design is profitable, because finances help see that design endures. But as stated earlier, design is equal parts art and commerce. The dual nature implies that there are opportunities and values in the practice that transcend commerce to enter into a space of collaboration and value creation that can’t be captured on a ledger. Design seeks to create experiences in addition to being profitable, so the price and profit of the work represent only part of its value. I think the most fitting way to think about the best works of design are as gifts.

Frank Chimero.

Comment

The most important element of delightful design is empathy. Clarity and surprise are only achievable through empathy with the audience. An intimate understanding of the audience means that our designs can be warmer in their communication and more appropriate. We can be friendly and good-natured with the ones who imbue our work with its value. Projects that seem cold or excessively composed are more indicative of a lack of understanding than a mark of professionalism. One can speak naturally and personally when they know someone well, and a friendly, affectionate, and hospitable tone is essential to cater to audiences, encourage dialogue with platforms, and produce the utility and resonance that great design seeks to achieve.

Delightful design attempts to make the work more pleasurable for everyone involved in it, and in doing so, makes the designer and the audience more aware of one another. This seems to be a foolish thing to say, but without the empathy that delightfulness requires, it’s quite easy for the designer to be short-sighted and see the design work as a set of logistical problems to overcome or creative challenges to master, rather than an opportunity to produce something that enhances someone else’s life. The warmth and exuberance of communication and the accommodation to the audience necessitated by delightful design also makes it easier for the audience to spot the presence of the designer in the work. The work becomes more humanized in its tone and effect, so it becomes easy to see that there are people behind it.

Frank Chimero.

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… design gets wrapped up with how the work feels while being used. All design is experience design—whether it is visiting a website, reading a book, referencing a brochure, interacting with a brand, or interpreting a map. All of these interactions and objects of attention produce experiences of use, and those experiences can be made better and more memorable by skillfully catering to the audience in an accommodating way.

Delight, unfortunately, can be painted as a quick fix or a gimmick that offers a snazzy way to spit-shine a poor idea with novelty. The intentions of creating accommodating work go deeper than just a surface treatment, and are meant to build and maintain meaningful, nourishing, and codependent relationships between the designer and audience. The decisions that make a design delightful are an expression of compassion for the audience and care for the work being done. They should attempt to build up long-term benefits rather than temporary gains. The gestures that make a design delightful can be small, but their implications are meaningful: they are part of an attempt to engage an audience in a consequential, human way, and to maximize the opportunity of the situation for everyone.

The correct choices feel much like an embrace. A space of accommodation has been skillfully created by the designer for the audience to occupy, and the audience need only to step into the space for it to be completed. It’s an architected space crafted through empathy based on the designer anticipating the disposition and needs of the audience to achieve a good fit.

Frank Chimero.

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Design doesn’t need to be delightful for it to work, but that’s like saying food doesn’t need to be tasty to keep us alive. The pedigree of great design isn’t solely based on aesthetics or utility, but also the sensation it creates when it is seen or used. It’s a bit like food: plating a dish adds beauty to the experience, but the testament to the quality of the cooking is in its taste. It’s the same for design, in that the source of a delightful experience comes from the design’s use.

There is a tendency to think that to delight someone with design is to make them happy. Indeed, the work may do that, but more appropriately, the objective is to produce a memorable experience because of its superior fit. The times that design delights us are memorable because we sense the empathy of the work’s creator. We feel understood, almost as if by using the work, we are stepping into a space designed precisely for us.

Frank Chimero.